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Hello!! Sorry for the intrusion, hehehe. My name is Felipe, and until recently, I have been editing games for the Spectrum on cassette. Due to personal and work reasons, I’m going to stop editing, and I'm saying goodbye with a compilation of homebrew games for The Spectrum on USB. I want it to be the best and most complete compilation of homebrew games that has ever been made. It will be a non-profit edition, just to provide users of The Spectrum with a pack to spend hours and hours in front of their ZX. I’ve seen some of your games on http://Itch.io and wanted to ask if you would be interested in contributing any of your ZX games to this compilation. I already have legendary creators from the scene on board, but I’d also like to reach out to you. It can be one game, two, or as many as you want, in .TAP format. Even simply granting me permission and letting me know which games I could include would be enough, and I can download them from http://Itch.io. We have created a system where the games will be encrypted, and no one will be able to use them digitally; they will only be playable on their The Spectrum, Divide, or computer. My email is playonretro@gmail.com. Best regards, and thank you very much

Hi, I need your email adress to send you Planeta Sinclair's GOTY certificate. Thanks. Andre: andre.leao@sapo.pt

Nice game. At first when I played I tried to remember where the holes are and then in the next game I used paper to help. Now I noticed that the Companion tool is also available here for download. It would make it a lot easier, I'll have to try playing again using that. 
I also added it to my "New Spectrum ZX Games from March 2024" -video too.

Hope you have fun!

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Ya lo voy a jugar, lo que te digo a continuación no es queja, solo lo note.
Algunas diferencias vistas son los simbolos de cuerda y flecha magica van afuera de las paredes en el original, y las letras y números son inclinados en la forma del laberinto en el orignal, obviamente en pixeles cuadrados no se puede imitar mucho mas.
Grandes y bellas pantallas (curioso hechas con IA). no lo conocia. Impresionante todo lo que estas haciendo.

Gran trabajo. Felicidades!!!

Muchas gracias por tu comentario :)

Si, hay algunos cambios menores, en la entrevista con Javi explico el motivo, para hacer el juego lo mas fluido posible lo que serían "segmentos" del LCD están encajados en bloques de caracteres independientes, ningún segmento se solapa con otro en el mismo carácter, de esta manera en vez de dibujar cada vez los píxeles que se encienden o apagan lo que hago es cambiar solo atributos, que es mucho mas rápido porque hay que escribir menos en la memoria.

Un saludo.

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Entiendo, encontre un emulador muy simpatico que te dejo a continuación , revisare el resto de tus juegos
http://www.madrigaldesign.it/sim/download.php

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Un juego realmente divertido que sorprende que sea del 1981. Está conversión es realmente fiel y es un enchanché ¡grande Gusman!

 

Muchas gracias Javi :)

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Nice game!

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Thank you :)